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IDS peak 2.10.0 / uEye+ firmware 3.34

IDS Peak comfortSDK, genericSDK, IPL, and AFL developer manuals are external documents. Please contact us if you need them.

The average time in μs all buffers stay in the input pool for the currently running or last acquisition session.

A buffer is added to the input pool when it is queued by the consumer application. The buffer leaves the input pool when it is requested by the stream channel to receive data. Only requeued buffers are considered, i.e. only buffers that have been filled and delivered to the consumer application at least once since acquisition start. Input pool entries due to flush operations are not considered.

The value is reset on acquisition start.

Name

BufferStatusInputPoolTimeMean

Category

BufferHandlingMonitor

Interface

Integer

Access

Read

Unit

μs

Visibility

Expert

Values

0 … 4294967295

Increment: 1

Standard

IDS

Availability uEye+

icon-gev icon-u3v

Availability uEye

icon-ui-gige icon-ui-usb2 icon-ui-usb3

Code example

C++

// Determine the current BufferStatusInputPoolTimeMean
int64_t value = nodeMapDataStream->FindNode<peak::core::nodes::IntegerNode>("BufferStatusInputPoolTimeMean")->Value();

C#

// Determine the current BufferStatusInputPoolTimeMean
long value = nodeMapDataStream.FindNode<peak.core.nodes.IntegerNode>("BufferStatusInputPoolTimeMean").Value();

Python

# Determine the current BufferStatusInputPoolTimeMean (int)
value = nodeMapDataStream.FindNode("BufferStatusInputPoolTimeMean").Value()

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