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The average time in μs all buffers stay in the input pool for the currently running or last acquisition session.
A buffer is added to the input pool when it is queued by the consumer application. The buffer leaves the input pool when it is requested by the stream channel to receive data. Only requeued buffers are considered, i.e. only buffers that have been filled and delivered to the consumer application at least once since acquisition start. Input pool entries due to flush operations are not considered.
The value is reset on acquisition start.
Name |
BufferStatusInputPoolTimeMean |
Category |
|
Interface |
Integer |
Access |
Read |
Unit |
μs |
Visibility |
Expert |
Values |
0 … 4294967295 Increment: 1 |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
|
Code example
C++
// Determine the current BufferStatusInputPoolTimeMean
int64_t value = nodeMapDataStream->FindNode<peak::core::nodes::IntegerNode>("BufferStatusInputPoolTimeMean")->Value();
C#
// Determine the current BufferStatusInputPoolTimeMean
long value = nodeMapDataStream.FindNode<peak.core.nodes.IntegerNode>("BufferStatusInputPoolTimeMean").Value();
Python
# Determine the current BufferStatusInputPoolTimeMean (int)
value = nodeMapDataStream.FindNode("BufferStatusInputPoolTimeMean").Value()