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This function is supported by the following models: U3 models •PCB version uEye+ LE USB 3.1 Rev. 1.2 (requires USB3 Vision firmware 3.2 or higher) •uEye+ LE USB 3.1 Rev. 1.2 AF (requires USB3 Vision firmware 3.2 or higher) •USB 3 uEye+ ACP GV models •GigE uEye+ ACP UI models •PCB version uEye LE USB 3.1 Gen 1 •PCB version USB 3 uEye LE •PCB version USB uEye LE •GigE uEye LE |
Executes the operation selected by I2COperationSelector.
Name |
I2COperationExecute[I2COperationSelector] |
Category |
|
Interface |
Command |
Access |
(Read)/Write |
Unit |
- |
Visibility |
Expert |
Values |
- |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
|
Code example
C++
// Execute I2COperationExecute
nodeMapInterface->FindNode<peak::core::nodes::CommandNode>("I2COperationExecute")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapInterface->FindNode<peak::core::nodes::CommandNode>("I2COperationExecute")->WaitUntilDone();
C#
// Execute I2COperationExecute
nodeMapInterface.FindNode<peak.core.nodes.CommandNode>("I2COperationExecute").Execute();
// Check if the command has finished before you continue (optional)
nodeMapInterface.FindNode<peak.core.nodes.CommandNode>("I2COperationExecute").WaitUntilDone();
Python
# Execute I2COperationExecute
nodeMapInterface.FindNode("I2COperationExecute").Execute()
# Check if the command has finished before you continue (optional)
nodeMapInterface.FindNode("I2COperationExecute").WaitUntilDone()