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Returns the user-friendly name of the selected interface. Corresponds to the "TLGetInterfaceID" function with the index corresponding to InterfaceSelector.
Name |
InterfaceDisplayName[InterfaceSelector] |
Category |
|
Interface |
String |
Access |
Read |
Unit |
- |
Visibility |
Beginner |
Values |
- |
Standard |
GenTL SFNC |
Availability uEye+ |
|
Availability uEye |
|
Code Example
C++
// Before accessing InterfaceDisplayName, make sure InterfaceSelector is set correctly
// Set InterfaceSelector to 0
nodeMapSystem->FindNode<peak::core::nodes::IntegerNode>("InterfaceSelector")->SetValue(0);
// Determine the current InterfaceDisplayName
std::string value = nodeMapSystem->FindNode<peak::core::nodes::StringNode>("InterfaceDisplayName")->Value();
C#
// Before accessing InterfaceDisplayName, make sure InterfaceSelector is set correctly
// Set InterfaceSelector to 0
nodeMapSystem.FindNode<peak.core.nodes.IntegerNode>("InterfaceSelector").SetValue(0);
// Determine the current InterfaceDisplayName
string value = nodeMapSystem.FindNode<peak.core.nodes.StringNode>("InterfaceDisplayName").Value();
Python
# Before accessing InterfaceDisplayName, make sure InterfaceSelector is set correctly
# Set InterfaceSelector to 0 (int)
nodeMapSystem.FindNode("InterfaceSelector").SetValue(0)
# Determine the current InterfaceDisplayName (str)
value = nodeMapSystem.FindNode("InterfaceDisplayName").Value()