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Enables or disables the reconnect feature.
Name |
ReconnectEnable |
Category |
|
Interface |
Boolean |
Access |
Read/Write |
Unit |
- |
Visibility |
Expert |
Values |
True False |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
|
Values description
•True: The reconnect feature is enabled.
•False: The reconnect feature is disabled.
Code example
C++
// Determine the current status of ReconnectEnable
bool value = nodeMapSystem->FindNode<peak::core::nodes::BooleanNode>("ReconnectEnable")->Value();
// Set ReconnectEnable to false
nodeMapSystem->FindNode<peak::core::nodes::BooleanNode>("ReconnectEnable")->SetValue(false);
C#
// Determine the current status of ReconnectEnable
bool value = nodeMapSystem.FindNode<peak.core.nodes.BooleanNode>("ReconnectEnable").Value();
// Set ReconnectEnable to false
nodeMapSystem.FindNode<peak.core.nodes.BooleanNode>("ReconnectEnable").SetValue(false);
Python
# Determine the current status of ReconnectEnable (bool)
value = nodeMapSystem.FindNode("ReconnectEnable").Value()
# Set ReconnectEnable to false (bool)
nodeMapSystem.FindNode("ReconnectEnable").SetValue(False)