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IDS peak 2.17.1 / uEye+ firmware 3.70

IDS Peak comfortSDK, genericSDK, IPL, and AFL developer manuals are external documents. Please contact us if you need them.

This feature is only supported by specific uEye+ cameras with Sony sensors.

GigE uEye+ CP Rev. 2.2

GigE uEye+ FA Rev. 1.2

GigE uEye+ LE Rev. 2

GigE uEye+ LE MB Rev. 2

GigE uEye+ SE Rev. 4.2

GigE uEye+ Warp10

USB uEye+ CP Rev. 2.2

uEye+ SE USB 3.1 Rev 1.2

uEye+ LE USB 3.1 Rev. 1.2

Defines the state the sensor enters after completing an acquisition.

Name

SensorWaitingState

Category

AcquisitionControl

Interface

Enumeration

Access

Read/Write

Unit

-

Visibility

Expert

Values

Ready

Standby

Standard

IDS

Availability uEye+

icon-gev icon-u3v

Availability uEye

-

Values description

Ready: The sensor enters the “Ready” state after an acquisition.

Standby: The sensor enters standby mode after an acquisition.

Code example

C++

// Determine the current entry of SensorWaitingState
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("SensorWaitingState")->CurrentEntry()->SymbolicValue();
// Get a list of all available entries of SensorWaitingState
auto allEntries = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("SensorWaitingState")->Entries();
std::vector<std::shared_ptr<peak::core::nodes::EnumerationEntryNode>> availableEntries;
for(const auto & entry : allEntries)
{
  if ((entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotAvailable)
          && (entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotImplemented))
  {
      availableEntries.emplace_back(entry);
  }
}
// Set SensorWaitingState to "Ready"
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("SensorWaitingState")->SetCurrentEntry("Ready");

C#

// Determine the current entry of SensorWaitingState
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("SensorWaitingState").CurrentEntry().SymbolicValue();
// Get a list of all available entries of SensorWaitingState
allEntries = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("SensorWaitingState").Entries();
List<string> availableEntries = new List<string>();
for(int i = 0; i < allEntries.Count(); ++i)
{
  if ((allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotAvailable)
          && (allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotImplemented))
  {
      availableEntries.Add(allEntries[i].SymbolicValue());
  }
}
// Set SensorWaitingState to "Ready"
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("SensorWaitingState").SetCurrentEntry("Ready");

Python

# Determine the current entry of SensorWaitingState (str)
value = nodeMapRemoteDevice.FindNode("SensorWaitingState").CurrentEntry().SymbolicValue()
# Get a list of all available entries of SensorWaitingState
allEntries = nodeMapRemoteDevice.FindNode("SensorWaitingState").Entries()
availableEntries = []
for entry in allEntries:
  if (entry.AccessStatus() != ids_peak.NodeAccessStatus_NotAvailable
          and entry.AccessStatus() != ids_peak.NodeAccessStatus_NotImplemented):
      availableEntries.append(entry.SymbolicValue())
 
# Set SensorWaitingState to "Ready" (str)
nodeMapRemoteDevice.FindNode("SensorWaitingState").SetCurrentEntry("Ready")

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