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The UART functionality is only available for cameras that support UART communication on the hardware. This feature is only supported by the following uEye+ cameras.
•USB 3 uEye+ XCP Rev. 1.2
•USB 3 uEye+ XLE Rev. 1.2
•USB 3 uEye+ XLS Rev. 1.2
The hardware must be Rev. 1.2 (or higher), as UART support is included from this hardware on. The description of the GPIO (General Purpose I/O) can be found in the camera manual of the respective camera family.
Stops data reception. Data that has already been received is copied to UartRxBuffer and can be read from there.
Name |
UartRxStop |
Category |
|
Interface |
Command |
Access |
(Read)/Write |
Unit |
- |
Visibility |
Expert |
Values |
- |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
- |
Code example
C++
// Execute UartRxStop
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UartRxStop")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UartRxStop")->WaitUntilDone();
C#
// Execute UartRxStop
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UartRxStop").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UartRxStop").WaitUntilDone();
Python
# Execute UartRxStop
nodeMapRemoteDevice.FindNode("UartRxStop").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("UartRxStop").WaitUntilDone()