The uEye driver provides different modes for displaying the captured images. We recommend using the Bitmap mode or the Direct3D functions (only Windows) or OpenGL functions, depending on your specific application. For further information on the different display modes, see Basics: Image display modes. |
Select the desired mode. The display mode has to be set before you start image capture.
Selection of the display mode. |
When Bitmap mode (DIB) is active, image display has to be called explicitly for each image.
Outputs the contents of the active image memory to a window. |
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Enables offsetting the image output inside the window. |
Flowchart: Image display in DIB mode
Click in the figure to get help on the functions.