When you are capturing and displaying frame sequences (e.g. live display), it is advisable to provide appropriate image memory sequences. The uEye driver offers a set of easy-to-use features for this purpose. For example, the system automatically cycles through the specified sequence of image memories and can generate an event when it reaches the end of a sequence cycle.
Before you can use a memory sequence, you have to allocate the relevant image memories (see Allocating image memory).
Adds image memory to the sequence list. |
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Deletes the entire sequence list. |
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Determines the image memory currently used for the sequence. |
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Makes the indicated image memory the active memory. |
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Protects the sequence image memory from being overwritten. |
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Releases the sequence image memory for overwriting. |