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Activates the LUT selected by LUTSelector.
If a LUT is active, gamma correction is disabled. When disabling LUT, the previous gamma correction is restored. |
Name |
LUTEnable[LUTSelector] |
Category |
|
Interface |
Boolean |
Access |
Read/Write |
Unit |
- |
Visibility |
Expert |
Values |
True |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
- |
Values description
•True: Activates the selected LUT.
•False: Deactivates the selected LUT.
Code example
C++
// Determine the current status of LUTEnable
bool value = nodeMapRemoteDevice->FindNode<peak::core::nodes::BooleanNode>("LUTEnable")->Value();
// Set LUTEnable to false
nodeMapRemoteDevice->FindNode<peak::core::nodes::BooleanNode>("LUTEnable")->SetValue(false);
C#
// Determine the current status of LUTEnable
bool value = nodeMapRemoteDevice.FindNode<peak.core.nodes.BooleanNode>("LUTEnable").Value();
// Set LUTEnable to false
nodeMapRemoteDevice.FindNode<peak.core.nodes.BooleanNode>("LUTEnable").SetValue(false);
Python
# Determine the current status of LUTEnable (bool)
value = nodeMapRemoteDevice.FindNode("LUTEnable").Value()
# Set LUTEnable to false (bool)
nodeMapRemoteDevice.FindNode("LUTEnable").SetValue(False)