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Selects which LUT to control.
Name |
LUTSelector |
Category |
|
Interface |
Enumeration |
Access |
Read/Write |
Unit |
- |
Visibility |
Expert |
Values |
Raw |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
- |
Values description
•Raw: Calculation on raw values.
Code example
C++
// Determine the current entry of LUTSelector
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("LUTSelector")->CurrentEntry()->SymbolicValue();
// Set LUTSelector to "Raw"
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("LUTSelector")->SetCurrentEntry("Raw");
C#
// Determine the current entry of LUTSelector
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("LUTSelector").CurrentEntry().SymbolicValue();
// Set LUTSelector to "Raw"
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("LUTSelector").SetCurrentEntry("Raw");
Python
# Determine the current entry of LUTSelector (str)
value = nodeMapRemoteDevice.FindNode("LUTSelector").CurrentEntry().SymbolicValue()
# Set LUTSelector to "Raw" (str)
nodeMapRemoteDevice.FindNode("LUTSelector").SetCurrentEntry("Raw")