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Loads a LUT preset defined by LUTPresetSelector and applies it to the LUT selected by LUTSelector.
Name |
LUTPresetLoad[LUTSelector] |
Category |
|
Interface |
Command |
Access |
Write |
Unit |
- |
Visibility |
Expert |
Values |
- |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
- |
Code example
C++
// Execute LUTPresetLoad
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("LUTPresetLoad")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("LUTPresetLoad")->WaitUntilDone();
C#
// Execute LUTPresetLoad
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("LUTPresetLoad").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("LUTPresetLoad").WaitUntilDone();
Python
# Execute LUTPresetLoad
nodeMapRemoteDevice.FindNode("LUTPresetLoad").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("LUTPresetLoad").WaitUntilDone()