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Controls if the selected trigger is active.
Name |
TriggerMode[TriggerSelector] |
Category |
|
Interface |
Enumeration |
Access |
Read/Write |
Unit |
- |
Visibility |
Beginner |
Values |
Off |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
|
Values description
•Off: Disables the selected trigger.
•On: Enables the selected trigger.
The access changes to read-only during an acquisition. |
Code example
C++
// Before accessing TriggerMode, make sure TriggerSelector is set correctly
// Set TriggerSelector to "ExposureStart"
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("TriggerSelector")->SetCurrentEntry("ExposureStart");
// Determine the current entry of TriggerMode
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("TriggerMode")->CurrentEntry()->SymbolicValue();
// Get a list of all available entries of TriggerMode
auto allEntries = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("TriggerMode")->Entries();
std::vector<std::shared_ptr<peak::core::nodes::EnumerationEntryNode>> availableEntries;
for(const auto & entry : allEntries)
{
if ((entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotAvailable)
&& (entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotImplemented))
{
availableEntries.emplace_back(entry);
}
}
// Set TriggerMode to "Off"
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("TriggerMode")->SetCurrentEntry("Off");
C#
// Before accessing TriggerMode, make sure TriggerSelector is set correctly
// Set TriggerSelector to "ExposureStart"
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("TriggerSelector").SetCurrentEntry("ExposureStart");
// Determine the current entry of TriggerMode
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("TriggerMode").CurrentEntry().SymbolicValue();
// Get a list of all available entries of TriggerMode
allEntries = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("TriggerMode").Entries();
List<string> availableEntries = new List<string>();
for(int i = 0; i < allEntries.Count(); ++i)
{
if ((allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotAvailable)
&& (allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotImplemented))
{
availableEntries.Add(allEntries[i].SymbolicValue());
}
}
// Set TriggerMode to "Off"
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("TriggerMode").SetCurrentEntry("Off");
Python
# Before accessing TriggerMode, make sure TriggerSelector is set correctly
# Set TriggerSelector to "ExposureStart" (str)
nodeMapRemoteDevice.FindNode("TriggerSelector").SetCurrentEntry("ExposureStart")
# Determine the current entry of TriggerMode (str)
value = nodeMapRemoteDevice.FindNode("TriggerMode").CurrentEntry().SymbolicValue()
# Get a list of all available entries of TriggerMode
allEntries = nodeMapRemoteDevice.FindNode("TriggerMode").Entries()
availableEntries = []
for entry in allEntries:
if (entry.AccessStatus() != ids_peak.NodeAccessStatus_NotAvailable
and entry.AccessStatus() != ids_peak.NodeAccessStatus_NotImplemented):
availableEntries.append(entry.SymbolicValue())
# Set TriggerMode to "Off" (str)
nodeMapRemoteDevice.FindNode("TriggerMode").SetCurrentEntry("Off")