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Generates an internal trigger. TriggerSource must be set to "Software".
Name |
TriggerSoftware[TriggerSelector] |
Category |
|
Interface |
Command |
Access |
(Read)/Write |
Unit |
- |
Visibility |
Beginner |
Values |
- |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
|
Code example
C++
// Execute TriggerSoftware
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("TriggerSoftware")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("TriggerSoftware")->WaitUntilDone();
C#
// Execute TriggerSoftware
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("TriggerSoftware").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("TriggerSoftware").WaitUntilDone();
Python
# Execute TriggerSoftware
nodeMapRemoteDevice.FindNode("TriggerSoftware").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("TriggerSoftware").WaitUntilDone()