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The UART functionality is only available for cameras that support UART communication on the hardware. This feature is only supported by the following uEye+ cameras.
•USB 3 uEye+ XCP Rev. 1.2
•USB 3 uEye+ XLE Rev. 1.2
•USB 3 uEye+ XLS Rev. 1.2
The hardware must be Rev. 1.2 (or higher), as UART support is included from this hardware on. The description of the GPIO (General Purpose I/O) can be found in the camera manual of the respective camera family.
Starts waiting for data on the Rx line. This function is only available if UartRxSource is configured correctly. The function returns immediately and UartRxStatus changes to "Listening" until the expected packet length is received or the reception is stopped with UartRxStop or UartRxAbort.
Name |
UartRxExecute |
Category |
|
Interface |
Command |
Access |
(Read)/Write |
Unit |
- |
Visibility |
Expert |
Values |
- |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
- |
Code example
C++
// Execute UartRxExecute
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UartRxExecute")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UartRxExecute")->WaitUntilDone();
C#
// Execute UartRxExecute
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UartRxExecute").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UartRxExecute").WaitUntilDone();
Python
# Execute UartRxExecute
nodeMapRemoteDevice.FindNode("UartRxExecute").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("UartRxExecute").WaitUntilDone()