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Loads the preset selected with UEyeImageFormatPresetSelector.
Name |
UEyeImageFormatPresetLoad[UEyeImageFormatPresetSelector] |
Category |
|
Interface |
Command |
Access |
Write |
Unit |
- |
Visibility |
Beginner |
Values |
- |
Standard |
IDS |
Availability uEye+ |
- |
Availability uEye |
|
Code example
C++
// Execute UEyeImageFormatPresetLoad
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UEyeImageFormatPresetLoad")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UEyeImageFormatPresetLoad")->WaitUntilDone();
C#
// Execute UEyeImageFormatPresetLoad
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UEyeImageFormatPresetLoad").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UEyeImageFormatPresetLoad").WaitUntilDone();
Python
# Execute UEyeImageFormatPresetLoad
nodeMapRemoteDevice.FindNode("UEyeImageFormatPresetLoad").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("UEyeImageFormatPresetLoad").WaitUntilDone()