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Loads the preset selected with UEyeImageFormatPresetSelector.
Name  | 
UEyeImageFormatPresetLoad[UEyeImageFormatPresetSelector]  | 
Category  | 
|
Interface  | 
Command  | 
Access  | 
Write  | 
Unit  | 
-  | 
Visibility  | 
Beginner  | 
Values  | 
-  | 
Standard  | 
IDS  | 
Availability uEye+  | 
-  | 
Availability uEye  | 
  | 
Code example
C++
// Execute UEyeImageFormatPresetLoad
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UEyeImageFormatPresetLoad")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("UEyeImageFormatPresetLoad")->WaitUntilDone();
C#
// Execute UEyeImageFormatPresetLoad
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UEyeImageFormatPresetLoad").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("UEyeImageFormatPresetLoad").WaitUntilDone();
Python
# Execute UEyeImageFormatPresetLoad
nodeMapRemoteDevice.FindNode("UEyeImageFormatPresetLoad").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("UEyeImageFormatPresetLoad").WaitUntilDone()