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IDS Software Suite 4.96.1

This tab provides settings for the LUT curve of the uEye cameras. If the camera has a hardware LUT function, this function is used. Otherwise the LUT is set on the software side.

Each lookup table (LUT) for the uEye contains modification values for the image brightness and contrast parameters. When a LUT is used, each brightness value in the image will be replaced by a value from the table. LUTs are typically used to enhance the image contrast or the gamma curve.

LUT and automatic exposure (AES)/gain control (AGC)

If you use LUT in combination with automatic exposure (AES) or gain control (AGC) undesired side effects may occur. For example, if you use a negative LUT (the image brightness is inverted) but at the same time the automatic control lightens the image. For this reason, disable the automatic controls if you use a discontinuous (jumps) or not completely positive (gradient) LUT.

Fig. 125: uEye properties - LUT

Fig. 125: uEye properties - LUT

Hardware LUT

Channel
In this drop down box, you can choose whether you want to display the LUT for all channels or just for red, green or blue.

Split points
By default, the LUT has 33 knee points which define 32 individual curve sections. When you select the "Split points" check box, each knee point (except the first and last points) is split into two separate points. Thus, for each curve section the start and end points can be defined independently of the adjacent sections.

Presets
In this drop down box, you can select and load predefined LUT curves. The following LUT curves are available (depending on the uEye camera model):

Linear

Linear LUT curve without effect

Negative

Predefined LUT, inverts the image

Digitalgain 2x

Predefined LUT, digital brightness correction

Digitalgain 4x

Predefined LUT, digital brightness correction

Digitalgain 8x

Predefined LUT, digital brightness correction

Glow1

Predefined LUT, false-color representation of the image

Glow2

Predefined LUT, false-color representation of the image

Astro1

Predefined LUT, false-color representation of the image

Rainbow1

Predefined LUT, false-color representation of the image

Map1

Predefined LUT, false-color representation of the image

Cold/Hot

Predefined LUT, false-color representation of the image

Sepic

Predefined LUT, uses sepia toning for coloring the image

Only red

Predefined LUT, shows only the red channel of the image

Only green

Predefined LUT, shows only the green channel of the image

Only blue

Predefined LUT, shows only the blue channel of the image

Output
The diagram shows that part of the LUT curve that is selected in the Channel box. You can drag and drop each knee point of the curve. To draw a smooth curve for the selected channel, left-click on a blank space next to the curve.

Mirror X/Y
These buttons allow mirroring the curve about the X and Y axes.

Load/Save
Click "Save" to save the current LUT curve to a file. With "Load", you can load a saved LUT curve from a file.

Enable LUT
Enables/disables the current LUT curve.

Resetting the parameters

Click on the "Default" button to reset all parameters to the model-specific defaults.

See also:

Basics: Characteristics and LUT

Programming: is_LUT()

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