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Selects to which branching path the corresponding settings apply.
Name |
SequencerPathSelector[SequencerSetSelector] |
Category |
|
Interface |
Integer |
Access |
Read/Write |
Unit |
- |
Visibility |
Expert |
Values |
0 |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
- |
Can only be changed if the SequencerConfigurationMode is "On". |
Code example
C++
// Before accessing SequencerPathSelector, make sure SequencerSetSelector is set correctly
// Set SequencerSetSelector to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("SequencerSetSelector")->SetValue(0);
// Determine the current SequencerPathSelector
int64_t value = nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("SequencerPathSelector")->Value();
C#
// Before accessing SequencerPathSelector, make sure SequencerSetSelector is set correctly
// Set SequencerSetSelector to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("SequencerSetSelector").SetValue(0);
// Determine the current SequencerPathSelector
long value = nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("SequencerPathSelector").Value();
Python
# Before accessing SequencerPathSelector, make sure SequencerSetSelector is set correctly
# Set SequencerSetSelector to 0 (int)
nodeMapRemoteDevice.FindNode("SequencerSetSelector").SetValue(0)
# Determine the current SequencerPathSelector (int)
value = nodeMapRemoteDevice.FindNode("SequencerPathSelector").Value()