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Specifies the next sequencer set.
Name |
SequencerSetNext[SequencerSetSelector][SequencerPathSelector] |
Category |
|
Interface |
Integer |
Access |
Read |
Unit |
- |
Visibility |
Expert |
Values |
- |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
- |
Can only be changed if the SequencerConfigurationMode is "On". |
Code example
C++
// Before accessing SequencerSetNext, make sure SequencerSetSelector is set correctly
// Set SequencerSetSelector to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("SequencerSetSelector")->SetValue(0);
// Determine the current SequencerSetNext
int64_t value = nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("SequencerSetNext")->Value();
C#
// Before accessing SequencerSetNext, make sure SequencerSetSelector is set correctly
// Set SequencerSetSelector to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("SequencerSetSelector").SetValue(0);
// Determine the current SequencerSetNext
long value = nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("SequencerSetNext").Value();
Python
# Before accessing SequencerSetNext, make sure SequencerSetSelector is set correctly
# Set SequencerSetSelector to 0 (int)
nodeMapRemoteDevice.FindNode("SequencerSetSelector").SetValue(0)
# Determine the current SequencerSetNext (int)
value = nodeMapRemoteDevice.FindNode("SequencerSetNext").Value()