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Loads the selected sequencer set. The sequencer set is defined in the SequencerSetSelector.
Name |
SequencerSetLoad[SequencerSetSelector] |
Category |
|
Interface |
Command |
Access |
Read/Write |
Unit |
- |
Visibility |
Expert |
Values |
- |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
- |
A sequencer set can only be loaded if it has been saved by SequencerSetSave. |
A sequencer set can only be loaded if SequencerConfigurationMode = "On". |
Code example
C++
// SequencerSetLoad refers to the entry selected by SequencerSetSelector
// Set SequencerSetSelector to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("SequencerSetSelector")->SetValue(0);
// Execute SequencerSetLoad
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("SequencerSetLoad")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("SequencerSetLoad")->WaitUntilDone();
C#
// SequencerSetLoad refers to the entry selected by SequencerSetSelector
// Set SequencerSetSelector to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("SequencerSetSelector").SetValue(0);
// Execute SequencerSetLoad
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("SequencerSetLoad").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("SequencerSetLoad").WaitUntilDone();
Python
# SequencerSetLoad refers to the entry selected by SequencerSetSelector
# Set SequencerSetSelector to 0 (int)
nodeMapRemoteDevice.FindNode("SequencerSetSelector").SetValue(0)
# Execute SequencerSetLoad
nodeMapRemoteDevice.FindNode("SequencerSetLoad").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("SequencerSetLoad").WaitUntilDone()