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IDS peak 2.10.0 / uEye+ firmware 3.34

IDS Peak comfortSDK, genericSDK, IPL, and AFL developer manuals are external documents. Please contact us if you need them.

Loads the selected sequencer set. The sequencer set is defined in the SequencerSetSelector.

Name

SequencerSetLoad[SequencerSetSelector]

Category

SequencerControl

Interface

Command

Access

Read/Write

Unit

-

Visibility

Expert

Values

-

Standard

SFNC

Availability uEye+

icon-gev icon-u3v

Availability uEye

-

hint_info

A sequencer set can only be loaded if it has been saved by SequencerSetSave.

hint_info

A sequencer set can only be loaded if SequencerConfigurationMode = "On".

Code example

C++

// SequencerSetLoad refers to the entry selected by SequencerSetSelector
// Set SequencerSetSelector to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("SequencerSetSelector")->SetValue(0);
// Execute SequencerSetLoad
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("SequencerSetLoad")->Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice->FindNode<peak::core::nodes::CommandNode>("SequencerSetLoad")->WaitUntilDone();

C#

// SequencerSetLoad refers to the entry selected by SequencerSetSelector
// Set SequencerSetSelector to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("SequencerSetSelector").SetValue(0);
// Execute SequencerSetLoad
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("SequencerSetLoad").Execute();
// Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode<peak.core.nodes.CommandNode>("SequencerSetLoad").WaitUntilDone();

Python

# SequencerSetLoad refers to the entry selected by SequencerSetSelector
# Set SequencerSetSelector to 0 (int)
nodeMapRemoteDevice.FindNode("SequencerSetSelector").SetValue(0)
# Execute SequencerSetLoad
nodeMapRemoteDevice.FindNode("SequencerSetLoad").Execute()
# Check if the command has finished before you continue (optional)
nodeMapRemoteDevice.FindNode("SequencerSetLoad").WaitUntilDone()

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