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Specifies the internal signal or physical input line to use as the sequencer trigger source.
Name |
SequencerTriggerSource[SequencerSetSelector][SequencerPathSelector] |
Category |
|
Interface |
Enumeration |
Access |
Read/Write |
Unit |
- |
Visibility |
Expert |
Values |
Off ExposureStart |
Standard |
SFNC |
Availability uEye+ |
|
Availability uEye |
- |
Values description
•Off: Disables the sequencer trigger. The sequencer will not change to the next sequencer set.
•ExposureStart: The sequencer will change to the next sequencer set when an exposure is started.
Can only be changed if the SequencerConfigurationMode is "On". |
Code example
C++
// Before accessing SequencerTriggerSource, make sure SequencerPathSelector is set correctly
// Set SequencerPathSelector to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("SequencerPathSelector")->SetValue(0);
// Determine the current entry of SequencerTriggerSource
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("SequencerTriggerSource")->CurrentEntry()->SymbolicValue();// Get a list of all available entries of SequencerTriggerSource
auto allEntries = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("SequencerTriggerSource")->Entries();
std::vector<std::shared_ptr<peak::core::nodes::EnumerationEntryNode>> availableEntries;
for(const auto & entry : allEntries)
{
if ((entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotAvailable)
&& (entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotImplemented))
{
availableEntries.emplace_back(entry);
}
}
C#
// Before accessing SequencerTriggerSource, make sure SequencerPathSelector is set correctly
// Set SequencerPathSelector to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("SequencerPathSelector").SetValue(0);
// Determine the current entry of SequencerTriggerSource
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("SequencerTriggerSource").CurrentEntry().SymbolicValue();// Get a list of all available entries of SequencerTriggerSource
allEntries = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("SequencerTriggerSource").Entries();
List<string> availableEntries = new List<string>();
for(int i = 0; i < allEntries.Count(); ++i)
{
if ((allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotAvailable)
&& (allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotImplemented))
{
availableEntries.Add(allEntries[i].SymbolicValue());
}
}
Python
# Before accessing SequencerTriggerSource, make sure SequencerPathSelector is set correctly
# Set SequencerPathSelector to 0 (int)
nodeMapRemoteDevice.FindNode("SequencerPathSelector").SetValue(0)
# Determine the current entry of SequencerTriggerSource (str)
value = nodeMapRemoteDevice.FindNode("SequencerTriggerSource").CurrentEntry().SymbolicValue()# Get a list of all available entries of SequencerTriggerSource
allEntries = nodeMapRemoteDevice.FindNode("SequencerTriggerSource").Entries()
availableEntries = []
for entry in allEntries:
if (entry.AccessStatus() != ids_peak.NodeAccessStatus_NotAvailable
and entry.AccessStatus() != ids_peak.NodeAccessStatus_NotImplemented):
availableEntries.append(entry.SymbolicValue())